About this 3D model
爱沙尼亚圣尼古拉斯教堂 is a downloadable Building asset on Freecreat. Preview it online, inspect tags and formats, and open the download page when you are ready to use the model files.
Use the download package in Blender, C4D, Unity, Vision Pro or iPad AR workflows.
位于爱沙尼亚首都塔林的一座历史悠久的宗教建筑。建于13世纪中期,是中世纪塔林两个教区教堂之一,并且是当时城市中最为富有和华丽的教堂之一。供奉的是商人和海员的主保圣人圣尼古拉斯。15世纪时,圣尼古拉斯教堂经历了彻底的重建,形成了今天我们所见的哥特式风格。在1944年二战期间遭受了轰炸大部分原始结构和艺术品被毁。修复工作开始于1953年,并在1984年以博物馆和音乐厅的形式重新开放。
爱沙尼亚圣尼古拉斯教堂 is a downloadable Building asset on Freecreat. Preview it online, inspect tags and formats, and open the download page when you are ready to use the model files.
Available formats include BLEND, FBX, GLTF, OBJ, STL, GLB. The package may include source files, geometry, materials or textures depending on the archive.
This model is useful for 3D preview, spatial scenes, AR viewing, the medieval times, 3D model of church, Religious architecture and creative reference workflows.
These tag hubs are selected from models that share similar tag relationships with this asset.
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a pile of firewood2 credits Freecreat supports common 3D formats such as OBJ, FBX, GLTF, STL, USDZ, GLB, 3DMAX, 3DS, MAX, C4D and Blender when they are included in the package.
You can open the files with tools such as Blender, Maya, 3ds Max, Cinema 4D, SketchUp or ZBrush. STL is commonly used for slicing, while GLB and USDZ are suitable for lightweight viewing and AR.
If the package includes a printable STL or compatible mesh, you can prepare it in slicing software before printing. Please check scale, wall thickness and mesh integrity first.
Yes. The page supports online 3D preview, mobile AR viewing and XR headset experiences for inspecting model details in spatial devices.
When textures or materials are available, the package will keep the related assets as much as possible. The final contents depend on the downloaded archive.
Please follow the creator license, Freecreat terms and any page-specific notes. Do not redistribute, resell or use commercially without proper permission.
Different software handles units, texture paths and material nodes differently. Check unit scale, texture paths, normal direction and import settings first.
Yes. Use the AR entry on the page or open the model on a compatible mobile device to view it in augmented reality.
Use the support entry on the page or contact us at 77635564@qq.com.
| 3D Studio (.3ds) | 3DS MAX v.2018-24 Arnold (.max) | 3DS MAX v.2011-24 Corona (.max) |
| 3DS MAX v.2011-24 Maxwell (.max) | 3DS MAX v.2008-24 Mental Ray (.max) | 3DS MAX v.2008-24 Scanline (.max) |
| 3DS MAX v.2008-24 V-Ray (.max) | Autodesk Drawing (.dxf, .dwg) | Autodesk FBX (.fbx) |
| Blender v.2.6- 3.0 (.blend) | Cinema 4D v.11-25 (.c4d) | Cinema 4D V-Ray v.11-25 (.c4d) |
| Collada (.dae) | DAZ Studio (.duf) | Element 3D AfterEffects CS3-CC (.aep) |
| GLB file (.glb) | glTF 2.0 file (.gltf) | Keyshot (.bip) |
| Lightwave v.6-2024 (.lwo) | Maxwell studio (.mxs) | Maya v.2017 - 2024 Arnold (.mb) |
| Maya v.2011 - 2024 Mental Ray (.mb) | Maya v.2011 - 2024 V-Ray (.mb) | Maya v.8.5 - 2024 (.mb) |
| Photoshop CS3-CC (.psd) | Rhinoceros 3D v.4-7 (.3dm) | Sketchup v.6-2024 (.skp) |
| Softimage (.xsi) | Stereolithography (.stl) | Universal Scene Description (.usd) |
| USDZ file (.usdz) | Wavefront OBJ (.obj) |