About this 3D model
Nanman Screen - Kobe City Museum is a downloadable Sculpture/Artifacts asset on Freecreat. Preview it online, inspect tags and formats, and open the download page when you are ready to use the model files.
Use the download package in Blender, C4D, Unity, Vision Pro or iPad AR workflows.
It is a type of screen made in Japan from the late 16th century to the mid-17th century, mainly depicting scenes of communication with Portugal and Spain. This important cultural property created by Kano Uchiyama uses the technique of coloring gold on paper and consists of six pieces. It is currently collected at the Kobe City Museum. The creative background is closely related to Japan's foreign exchanges at that time. In the late 16th century, with the colonial expansion of Portugal and Spain in Asia, Western European countries began to enter Japan's trading circle, and the Japanese at that time referred to them as the "Southern Barbarians". From this work, we can see how Japanese people at that time understood and expressed their communication and interaction with foreign countries through art.
Nanman Screen - Kobe City Museum is a downloadable Sculpture/Artifacts asset on Freecreat. Preview it online, inspect tags and formats, and open the download page when you are ready to use the model files.
Available formats include BLEND, FBX, GLTF, OBJ, STL, GLB. The package may include source files, geometry, materials or textures depending on the archive.
This model is useful for 3D preview, spatial scenes, AR viewing, cultural heritage, Screen 3D model, Japanese History and Culture and creative reference workflows.
These tag hubs are selected from models that share similar tag relationships with this asset.
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You can open the files with tools such as Blender, Maya, 3ds Max, Cinema 4D, SketchUp or ZBrush. STL is commonly used for slicing, while GLB and USDZ are suitable for lightweight viewing and AR.
If the package includes a printable STL or compatible mesh, you can prepare it in slicing software before printing. Please check scale, wall thickness and mesh integrity first.
Yes. The page supports online 3D preview, mobile AR viewing and XR headset experiences for inspecting model details in spatial devices.
When textures or materials are available, the package will keep the related assets as much as possible. The final contents depend on the downloaded archive.
Please follow the creator license, Freecreat terms and any page-specific notes. Do not redistribute, resell or use commercially without proper permission.
Different software handles units, texture paths and material nodes differently. Check unit scale, texture paths, normal direction and import settings first.
Yes. Use the AR entry on the page or open the model on a compatible mobile device to view it in augmented reality.
Use the support entry on the page or contact us at 77635564@qq.com.
| 3D Studio (.3ds) | 3DS MAX v.2018-24 Arnold (.max) | 3DS MAX v.2011-24 Corona (.max) |
| 3DS MAX v.2011-24 Maxwell (.max) | 3DS MAX v.2008-24 Mental Ray (.max) | 3DS MAX v.2008-24 Scanline (.max) |
| 3DS MAX v.2008-24 V-Ray (.max) | Autodesk Drawing (.dxf, .dwg) | Autodesk FBX (.fbx) |
| Blender v.2.6- 3.0 (.blend) | Cinema 4D v.11-25 (.c4d) | Cinema 4D V-Ray v.11-25 (.c4d) |
| Collada (.dae) | DAZ Studio (.duf) | Element 3D AfterEffects CS3-CC (.aep) |
| GLB file (.glb) | glTF 2.0 file (.gltf) | Keyshot (.bip) |
| Lightwave v.6-2024 (.lwo) | Maxwell studio (.mxs) | Maya v.2017 - 2024 Arnold (.mb) |
| Maya v.2011 - 2024 Mental Ray (.mb) | Maya v.2011 - 2024 V-Ray (.mb) | Maya v.8.5 - 2024 (.mb) |
| Photoshop CS3-CC (.psd) | Rhinoceros 3D v.4-7 (.3dm) | Sketchup v.6-2024 (.skp) |
| Softimage (.xsi) | Stereolithography (.stl) | Universal Scene Description (.usd) |
| USDZ file (.usdz) | Wavefront OBJ (.obj) |